So, you can mod ANY weapon combination (as awful as you can get will work too), just take the build from aforementioned Sancti Tigris for Dex Pixia and Ceramic Dagger (or Fang) for Diwata (keep in mind, though, that Diwata is a heavy sword by description, but there's not so much melee weapons that deals mostly puncture damage at all). However, as already was said, Razorwing's weapons stats aren't affected by equipped weapon but only by the mods on it. So, these are rather good starting point to look for a build. only crit multiplier is x1.5 instead of x2.0).ĭiwata's stats are most closely matched by Ceramic Dagger and regular Fang (very close crit/status and both mostly puncture, however, impact/slash disposition differs significantly). you can be using a skana with no stance and still get the same damage output as a galatine prime with tempo royale.ĭex Pixia's stats are most closely matched by Sancti Tigris (exact match crit/status and 80% slash. Normally I prefer using melee and had a lot of fun with Bullet Dance Sarpa even thou it's not quite melee using that, but compared to High Noon, Bullet Dance is better for me.ĭiwata doesn't care what melee weapon you use, all it cares about is what mods you put on it. if you prefer using over, you should use modded however fits your playstyle (even if 's usual build is one that may work better for razorwing). (assuming for the sake of argument that all mods are the same on both) There is literally no difference between using a mk1 strun and a tigris prime. run 1 (or, in my personal preference, 2) elemental combo instead.įor the moment I found a little more success with the Tigris than Dread, but they are both still low, will test them again when they are both max lvl. If you don't have the 120% puncture damage mod, you probably shouldn't be running physical damage mods on your sarpa. all that matters is the mods, so we can ignore the base damage type of our normal weapon.Īnubis původně napsal:So basically a Puncture Sarpa. but between status and what weapons/builds work best for you, you should pick the later (ie: don't pick status Sobek if you like crit dread)Īs for the sarpa's damage tyoe: yes it's slash, but razorwing doesn't care what weapons you use, you can use the sydon, you can use the sarpa, or even the obex. Personally, I run her with a shotgun like the Hek (even though scattered justice doesn't work on dex pixia) or the drakgoon or the burston prime for a primary and the sarpa for a melee.įor min maxing or getting hardcore into razorwing, yes. chances are your mod build is, at worst, adequate for dex pixia.Ģ) pick a status weapon (I kinda like burston prime for this with all 4 dual stat mods on it.) and mod accordingly.Īs for the diwata, same principle (only it has a 5% and 10% crit/status). You have 2 options:ġ) pick weapons you like/are good with. wouldn't that work better on a weapon that actually you know, according to the wiki, dex pixia and diwata are balanced around status chance (dex pixia: 15% crit, 25% status). Serration, split chamber, speed trigger, point strike, vital sense, malignant force, stormbringer and cryo rounds. All components can be traded between players, but not the blueprint.Yuuki Σ původně napsal:Personally I ran a crit Daikyu on her, shreds lvl 100 corrupted heavy gunners in a clip with her 4. Alternatively they can be purchased from Otak in the Necralisk, Deimos with Belric Crystal Fragment and Rania Crystal Fragment each component requires 250 Belric and 150 Rania, while the blueprint requires 500 Belric and 300 Rania, totaling to 1,250 Belric and 750 Rania Crystal Fragments. Steflos's blueprint and components can be obtained from Mirror Defense Tyana Pass on Mars, whose access requires completion of Heart of Deimos the blueprint comes from Rotation A, while the Barrel, Receiver, and Stock come from Rotation B. Below average fire rate (3.00 attacks/sec).Very low maximum falloff distance (16.0 m).Innate punch through does not apply to surfaces if hitting with the central portion of the projectile, requiring punch through mods.Limited base range of 12 meters (can be increased with Projectile Speed mods).Has linear damage falloff from 100% to 3.125% from 8m to 16m target distance (distances are affected by Projectile Speed).Innate infinite punch through against bodies.ĭisadvantages over other Primary weapons (excluding modular weapons):.Projectiles have a base thickness of ~2 meters.Each enemy hit increases projectile lifespan by 50%, up to a max projectile lifespan of 10 seconds.Īdvantages over other Primary weapons (excluding modular weapons):.Projectiles grow in size and last longer as it hits enemies.Projectiles have lifespan of 0.6 seconds.This weapon deals primarily Heat damage.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |